About the Capcom vs. SNK Series

Such was the impact and potential of a Capcom and SNK crossover, there have been several games featuring the combined rosters. Capcom vs. SNK 2 itself is actually the third of four fighting games to come out of of the partnership between the two companies. Together with three releases of collectible card games developed by SNK, there are a total of seven games that bear the Capcom vs. SNK (or SNK vs. Capcom) name released between 1999 and 2006, plus other projects and games that are related their legacy.

Of these games, only CvS2 survives today as an active classic in the FGC. This page summarizes all the games in the series and any additional relevant information for reference.

Main Capcom vs. SNK Fighting Games

SNK vs. Capcom: Match of the Millennium

Developed and Published by SNK

Neo Geo Pocket Color

Release Dates:

US: November 1999

JP: December 1999

Match of the Millennium was the first fighting game released in the partnership between the two companies, developed by SNK and released for the new Neo Geo Pocket Color handheld. The portable fighter was a surprisingly robust game, with 28 characters, three fighting styles—what we would call Grooves these days—and multiple fight modes (single, 2v2 tag, 3v3 team, mission). It was extremely well-received, with IGN giving the game a 10 out of 10 and remarking it as “the perfect handheld fighter.”

Unfortunately, the NGPC was not a success, making MotM a difficult game to play account of the low sales and availability of the handheld. Luckily, Match of the Millennium can be played today on PC and phones via emulation.

Capcom vs. SNK: Millennium Fight 2000

Capcom vs. SNK Pro

Developed and Published by Capcom

Arcade (NAOMI), Dreamcast

Release Dates:

Capcom vs. SNK: Millennium Fight 2000

US/JP Arcade: August 2000

JP Dreamcast: September 2000

US Dreamcast: November 2000

Capcom vs. SNK Pro

US/JP Arcade & JP Dreamcast: June 2001

JP PlayStation: April 2002

US PlayStation: August 2002

Capcom vs. SNK: Millennium Fight 2000 was the first game in the crossover series developed by Capcom. It features two Grooves (Capcom or SNK style), 33 characters, with separate EX versions of those characters that have different movesets. Its defining feature is the ratio system, where the roster is separated into strength categories of 1, 2, 3, or 4 points with higher ratio characters having more health and doing more damage. Teams can built with any number of characters, from one to four, totaling four ratio points.

With how the CvS1 version of the ratio system was balanced, Ratio 3 and 4 characters were effectively useless. Players tended to prefer four Ratio 1s as the typical team makeup, especially since some of the best regular and EX characters in the game were R1s anyway. Many characters in the roster couldn’t realistically be used in competitive play, making the roster feel much smaller than it was. Capcom die-hards also complained about the decision to make the game a four-button fighter in the same vein as SNK games. Because of all this, the initial release of Capcom vs. SNK had a lukewarm reception.

Capcom moved to address these complaints with an updated version of the game, Capcom vs. SNK Pro, released less than a year later. CvS Pro included balance changes to characters and the ratio system, nerfing Ratio 1s and buffing Ratio 3s and 4s. All of the hidden and EX characters locked at the start of the first game were made immediately available and two new characters, Dan and Joe, were added to the roster. All the secret features of CvS1 were turned into default settings, including the free ratio option that would eventually become standard in CvS2.

Capcom vs. SNK would only have a few more weeks in the limelight. Capcom was in the midst of releasing CvS2, which was an instant hit and would supersede the first game in every imaginable way. There are many in the FGC that still prefer the visual style and presentation of CvS1, however, with its stage introductions, dynamic 2D backgrounds, and funky arrow UI. Today, there is virtually no scene for the original game or its Pro update. They only see the occasional rare poverty tournament or retro appearance on the Dreamcast versions, which are considered the best available.

Capcom vs. SNK2: Millionaire Fighting 2001

Capcom vs. SNK2: Mark of the Millennium 2001

Capcom vs. SNK 2 EO

Arcade (NAOMI), Dreamcast, PlayStation 2, GameCube (EO), Xbox (EO)

Release Dates:

US/JP Arcade: August 2001

JP Dreamcast/PlayStation 2: September 2001

US PlayStation 2: November 2001

Capcom vs. SNK 2 EO

JP GameCube/Xbox: July 2003

US GameCube/Xbox: August 2003

It’s the game that brought you to this website: Capcom vs. SNK 2 is the single biggest, best, and still the most actively played game from the Capcom vs. SNK series.

Addressing the major complaints of CvS1, Capcom reverted to the traditional 6-button layout (giving many SNK fighters a dedicated medium attack for the first time) and further refined the ratio system for ratio points to be freely assigned to a character. The showcase feature of CvS2 is the Groove system. It expanded the original’s two grooves into six, with three Capcom fighting styles and three derived from SNK games. And with 44 characters to choose from (48 in the home versions) it had the one of the largest character rosters ever seen in a fighting game, at the time second only to the 55 in MvC2.



At its peak it was the “main event” of the FGC, having the most entries at Evo 2003 for any game, topping Street Fighter III: Third Strike and Marvel vs. Capcom 2, the other headliners of the era.